Sally-anne Kellaway is the Senior Audio Designer for Zero Latency, a Melbourne-based VR developer that hosts free-roam room scale VR games for 6+ players, with additional sites opening in Japan and in unannounced locations worldwide. She also works closely with the Industry-standard Audio Middleware solution FMOD, is the Sound Supervisor for the 360 Uku VR Documentary series, and is a seasoned speaker at major Game Development conferences worldwide. Sally is also the co-chair of the IGDA Special Interest Group for Virtual, Augmented and Mixed Realities, and speaks at conferences worldwide about the role of Audio in Virtual Reality. Sally has worked for SEGA Studios Australia and has completed a Masters in Design Science with a specialisation in Audio and Acoustics, marrying industry and academic knowledge of Psychoacoustics to bring premium immersive audio technology to VR.
Quote to Live By:
Professional Speaker (I have been paid for speaking at events), Frequent Public Speaker, Frequent Panelist, Small Speaking events (Less than 50 attendees), Medium Speaking events (50-200), Large Speaking events (201-2000), Discussion Groups, Internal Meeting Presentations, I would be interested in being contacted about Speaking at Events, I do Keynotes, I do Workshops, I would be interested in being contacted about being on a panel.
Speaker at Gamesoundcon and audio engineering society conferences 2015 and 2016, Co-Chair of the VR/AR/MR IGDA Special Interest Group.
- Diversity in interactive media,
- Interactive audio production